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Mobile Collar

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Mobile Collar Jason Tseng Niplus777@gmail.com Abstract In this paper I will discuss the pervasive awkwardness and tensions brought by the omnipresent usage of mobile phone, and propose some simple solutions to these phenomena. As technology progresses, mobile phone developers tend to integrate increasingly more new features and functions such as cameras, touch screens, mp3 players or the capability to connect to the internet, into current cell-phones, but very little efforts ha ve been made into reviewing the psychological aspect of the users and the emerging emotional needs caused by this relatively new form of communication. Although there is a lot of research focusing on the social phenomena and social impact brought by mobile phones, the results seem to have very little influence upon the development of the cell-phone. My project conducted an “urban probe” approach to do the user research and highlight the most often seen emotional needs perv

3D Lighting Note

Lighting I What is light? Types of lights in Maya Light properties and controls 3-point lighting Framing your shot Light linking 1. What is light? This is an ancient question, something we encounter everyday from the moment we open our eyes, from the first moment weÕre born. The essence of light is that it is a form of energy. Being a form of energy means that it follows one of the major laws of physics, mainly the law of conservation of energy. This law states that energy is never created nor destroyed. Energy is converted from one form to another. Physics has two models to describe the behavior of light. There is the wave model and the particle model. They are both equally valid, and the details are not too important in our treatment of light, although for our purposes the particle model is the predominant model used in computer graphics. Notes: Light decay Color of light Diffuse and specular Kelvin scale Light travels in parallel rays in the particle model ------------------

The requirement & the main purpose of my project

What is the main purpose?? 01 to provide/bring back some analog choices that we don't have in current cellphone-communication process. 02 to put an emphasis on emotional needs/actual needs, try to propose some potential solutions to these user's needs, see if the technology can provide any form of help instead of constrain. What is the requirement for my project to be successful? 01 user study....I need more people's real life experiences to tell what are the most common seen emotional needs 02 prototype..... to make my project/proposal easier to understand by providing the visual of the scenarios. (actual implementation? video? animation?) 03 research....research for precedents that related to technology that help resolve human(emotional needs or non-emotional needs) needs, also research on how technology shape people's behavior and form social protocol ////////////////////////////////////////////////////////////////////////////// some thoughts for the experiments : 01

Conferences & Events

might be able to submit my paper to http://www.aec.at/en/prix/index.asp http://isea2008.org/page/20/ http://mobilehci2008.telin.nl/ http://www.hcii2009.org/ http://hft2008.org/ some interesting links http://future-of-mobile.com/ http://wordpress.com/tag/mobile-conference-calling/ http://www.hcii2009.org/ http://www.rhizome.org/

Essay(Midterm Sketch)

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Mobile Awkwardness Jason Tseng Niplus777@gmail.com Abstract In this paper I will discuss the pervasive awkwardness and tensions brought by the omnipresent usage of mobile phone, and propose some simple solutions to these phenomena. As the technology progressing, mobile phone developers tend to integrate more and more new features and functions such as camera, touch screen, mp3 players or the capability to connect to internet, into current cell-phone, but very few efforts were put into reviewing the psychology aspect of the users and the emerging and existed emotional needs caused by the relatively new form of communication. Although there are lots of researches focusing on the social phenomena and social impacts brought by mobile phone, the results seem to have very few influences upon the development of cell-phone. My intention here is to highlight the most often seen emotional needs pervading in modern communicational process, mainly focusing on the process of “using cell phone to ta

Major Studio 0306note

conferences CHI2008(?) DIS(design interaction system)? ACM SIGGRAPH ISEA(?) NIME(new interfaces for musical expression) download final paper template main quetion Can we integrate more human touch in the digital-form interaction to alleviate the anxiety level brought by the limited options provided by current mobile phone ? Instead of providing more and more "purpose-oriented functions", can mobile itself also deal with our "emotional needs while using it "?

First stage ideas

The tensions/awkwardnesses of the cell-phone communication are so ubiquitous but often being ignored or tolerated. People tend to bear with the anxious and awkward experiences underline the belief that the device is a can't-live-without gadget. By stimulating/hight-lighting the often seen experiences may help people's awareness of how our behavior been shaped and constrained by the form of current cell-phone communication. often-seen examples: 01 An incoming call you don't want to pick up, but don't really know how to make it mute without directly reject the call, which considered impolite. The continue ringing phone not only make you feel awkward but also create intension between you and your surrounding. problem A lot of people don't really know how to use their cell-phone B There should be more options to reject a call 02 In an inappropriate situation (meeting/interview/class/funeral/wedding/temple..etc), your phone rings and you anxiously want to find it, but i